The Dichotomy: 1v1 Arena
Arena Layout Design · Real-time Combat Experience
Description
My interest in FPS games led me to examine how existing shooters handle 1v1 encounters. Most popular titles optimize for team play, large map flow, or loot-based randomness, resulting in duel experiences that lack consistency or depth. This gap revealed the need for a map designed specifically for competitive 1v1 gameplay.
I began by learning Unreal Engine Blueprints to prototype firing mechanics, scopes, recoil, and VFX, but shifted to UEFN for its rapid iteration workflow and ready-to-use assets. This allowed me to focus on the core task—level design—refining pacing, movement routes, and tactical balance through continuous playtesting.